@startuml
sprite $hill_rockslide [48x48/16] {
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}


!define FA6_HILL_ROCKSLIDE(_alias) ENTITY(rectangle,black,hill_rockslide,_alias,FA6 HILL_ROCKSLIDE)
!define FA6_HILL_ROCKSLIDE(_alias, _label) ENTITY(rectangle,black,hill_rockslide,_label, _alias,FA6 HILL_ROCKSLIDE)
!define FA6_HILL_ROCKSLIDE(_alias, _label, _shape) ENTITY(_shape,black,hill_rockslide,_label, _alias,FA6 HILL_ROCKSLIDE)
!define FA6_HILL_ROCKSLIDE(_alias, _label, _shape, _color) ENTITY(_shape,_color,hill_rockslide,_label, _alias,FA6 HILL_ROCKSLIDE)
skinparam folderBackgroundColor<<FA6 HILL_ROCKSLIDE>> White
@enduml